Item details - Zarmazd
Zarmazd
The first modification of Triglavian ship design using the methods of Tech II invention and construction, the Zarmazd builds on the Collective's Rodiva-class support cruiser to create a logistics cruiser adapted for capsuleer use. The Zarmazd's design combines elements of the Amarr Guardian-class armor logistics cruiser's technology with the Triglavian ship frame, energy system and signature adaptive mutaplasmid repair system.

The Zarmazd's remote repair systems are considerably enhanced by adaptive armor-repair mutaplasmids that are used as nanite feedstock for its remote repair projectors. As the armor-repair mutaplasmid stream is able to adapt itself in real-time to specific target ship conditions far more efficiently than standard armor-repair nanites, the efficiency of armor repairing performed by the nanite stream on a given target increases over time towards a maximal repair output.
Armor
Armor Hitpoints 1758 HP
Armor EM Damage Resistance 50 %
Armor Explosive Damage Resistance 10.000002384186 %
Armor Kinetic Damage Resistance 83.750000596046 %
Armor Thermal Damage Resistance 67.500001192093 %
Shield
Shield Capacity 1280 HP
Shield recharge time 1250000 s
Shield EM Damage Resistance 0 %
Shield Explosive Damage Resistance 50 %
Shield Kinetic Damage Resistance 84.999999403954 %
Shield Thermal Damage Resistance 59.999999403954 %
Astronautic
Cargo capacity 533 m3
Mass 9,530,000 kg
Volume 118000 m3
Baseprice 20,500,000 ISK
Fitting
High Slots 4
Medium Slots 4
Low Slots 5
Rig Slots 2
Calibration 400 points
Drone Bandwidth 50 Mbit/sec
Launcher Hardpoints 0 hardpoints
Turret Hardpoints 2 hardpoints
Powergrid Output 1050 MW
CPU Output 370 tf
Combat
Maximum Targeting Range 70000 m
Scan Resolution 365 mm
Maximum Locked Targets 10
RADAR Sensor Strength 0 points
Ladar Sensor Strength 0 points
Magnetometric Sensor Strength 20 points
Gravimetric Sensor Strength 0 points
Signature Radius 70 m
Misc
Tech Level 2 Level
Menu
20 queries SQL time 0.0863s, Total time 0.0926s